Saturday, September 6, 2014

Day 1 in the Forgotten Realms: When die rolls lose you the cargo

My first impression of the game is that it is very similar to Vampire (or should I say that Vampire is very similar to D&D? Probably), which gave me a feel of ease instead of intimidation against the game mechanics. The whole spell slot / spell prepared concept was the most hard to grasp, and I am sure I commited some mistakes while casting spells and such.
Anyways, I tried to roleplay the Wizard the best I could, being antisocial and inquisitive to the extreme, which seemed to annoy Jeff a bit, but who cares?
We started the game at the famous city of Neverwinter (Neverwinter Nights; Bauldur's Gate), and since both of us had reasons of our own to venture towards Phandalin (my character needed to meet someone there, Jeff's character needed money, and Rob's character had family business to attend), we all accepted Rockseeker's offer to scout and protect him on the road.
In our first encounter with goblins in the road to Phandalin, we were ambushed. Now, here is where I learned how strong the Sleep spell is. We were attacked by 4 goblins, I managed to sleep the 2 meele so they would not reach us, Jeff used his bow skills to damage the ranged goblins, and I used Magic Missile. Yes, I realize I was using my spells very losily, but you know, newbies.
After defeating the goblins, we decided that the main road was not safe anymore, and followed through a side road. The rogue scouted ahead while we took a short rest (I needed to regain some spell slots). He came back and reported that the road was clear, once we followed, we actually fell (with the wagon and all) through a "trap" on the road, losing cargo and animals.




Continues...


Keywords: D&D; D and D; 5e; 5ed; D&D5e; D&D5ed; Dungeons & Dragons; Dungeons & Dragons 5e; Dungeons & Dragons 5ed; Dungeons and Dragons; New players; starter set; newbie;

No comments:

Post a Comment